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Old Jan 08, 2011, 04:06 PM // 16:06   #61
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Failure is part of the learning process. Guild Wars is unique in comparison to many other MMOs out there, in so far that the developers call it CORPG (Competitive online role-playing game). Therefore DO NOT expect you can apply previous knowledge of MMOs to Guild Wars. My advice is reading through the bountiful amount of resources (official and unofficial guild wikis, pvxwiki, gwg here, etc.) with a bit of patience.
Since the game is 5 years old, you don't find as many newcomers, so it is usually difficult to get a full human party. Those who have played GW for a while (and have Nightfall and/or Eye of the North) will often add heroes and henchmen to skip the party-making step.
Regarding heroes, they can be MUCH better than henchmen. Their builds can be customized according to your preferences and the mission's requirements. Personally, I've equipped all my main character's heroes with insignias, runes and weapons - but that is optional. Since I know the missions, it doesn't matter much what I take anymore (for NM, at least).
Also, GW Factions is a bad campaign for starters (see here why :http://www.guildwarsguru.com/content...buy-id2249.php ).

That being said, I love instances <3 <3 They encourage team play instead of a high level killing boss X for you and they help build a wonderful storyline through cinematics (because reading quest logs is so terribly boring!).
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Old Jan 08, 2011, 04:32 PM // 16:32   #62
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Originally Posted by Chasing Squirrels View Post
No it isn't you shouldn't go around calling people a troll look at his join date he just started playing probably.
but he's been playing for 2 years.
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Old Jan 08, 2011, 04:57 PM // 16:57   #63
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to OP,

Go play WoW, there its nice and 'NOT instanced', often as soon as you reach the boss you wanted to kill, someone 20lvls higher then you kills the boss before your eyes, making you wait for ages untill the boss respawns, having to kill everything in your path once again just to get out after you have killed the boss yourself.
It sounds like you require others to clear a nice path for you.

GW is fine as it is.
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Old Jan 08, 2011, 05:27 PM // 17:27   #64
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Hello all,
First off, I really don't like these instanced missions in GWs. I just spent a hour or so using my Ele/M in GWs Factions trying to go to a mission in Haiju Plains (or whatever its called-the area in Seitou Harbor), and died a few times. Suffering a -60 penalty and losing 50% of my health, I finally reached the end of the mission and the girl I am supposed to talk to, dies and I cannot complete the mission.

Now, I think its so ridiculous that NPCs we have to talk to are even engaged in fighting (and die), but why was the instanced zones created? All it does is cause headaches and force one to have to start all over again when the spent an hour+ trying to complete it.

Gosh, I really hope they do not put this in GWs2. This was a putrid system, put in this game and just makes playing it frustrating when you have to start all over again from scratch...

What do you all think of this instanced garbage?

MB31
I agree with you sooooooooo much they should just take out instance missions and make everything persistant so then I can just come alone during your mission and PK you and you'll never complete the quest. hahahahah I love PKing boy did I PK a lot in Everquest. I PKed so much there was a bounty put on my head and death threats in real life. hahahah Of course I knew it was all mouth cause that's what the majority are in these games is just mouths and could never stand up for themselves in real life.
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Old Jan 08, 2011, 08:09 PM // 20:09   #65
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I really hope that if anyone from ANet reads this thread they just fall about laughing.
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Old Jan 08, 2011, 09:50 PM // 21:50   #66
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I really hope that if anyone from ANet reads this thread they just fall about laughing.
Ah, yes, that's why GW2 will feature a persistent world, aka non-instanced.
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Old Jan 08, 2011, 09:58 PM // 21:58   #67
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Ah, yes, that's why GW2 will feature a persistent world, aka non-instanced.
There will be a lot of instancing in GW2 as well. The entire personal story and the dungeons are instanced.
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Old Jan 08, 2011, 09:59 PM // 21:59   #68
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Ah, yes, that's why GW2 will feature a persistent world, aka non-instanced.
If your gonna point out mistakes, get Yours correct first.
http://wiki.guildwars.com/wiki/Guild_Wars_2
"There will be changes to the instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring. Instances will still be used to further storytelling within the game and for missions and dungeons."
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Old Jan 09, 2011, 01:04 AM // 01:04   #69
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What you call garbage is one of the most cool things in GW. Instance means no one will interfere with my game, and that is perfect.

Its better suffer a -60% DP for a short period of time than drop precious gear and loose experience that you need hundreds of times more time to regain..
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Old Jan 09, 2011, 02:12 PM // 14:12   #70
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What you call garbage is one of the most cool things in GW. Instance means no one will interfere with my game, and that is perfect.

Its better suffer a -60% DP for a short period of time than drop precious gear and loose experience that you need hundreds of times more time to regain..
Yes it is one of the best things about GW but its also a bit of a double standard as far as some of our player base goes.

When people started asking for more heroes etc there were many who said why on earth should you want to take a multiplayer game and turn it into a solo game.
Now when GW2 is described as having a persistant world players are saying that is bad and we should have an instanced world.

I know you cannot please all the people all the time but it seems the GW2 team are attempting to do just that.

A game where you can play solo but where others can join in at any time.
While at the same time having a personal storyline that is instanced because everyone's storyline is different.

Sounds almost perfect wonder what the catch is.
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Old Jan 09, 2011, 03:03 PM // 15:03   #71
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Sounds almost perfect wonder what the catch is.
1000's of DLC to be purchased from $2.99 to $10.00
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Old Jan 09, 2011, 03:15 PM // 15:15   #72
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hahahah Of course I knew it was all mouth cause that's what the majority are in these games is just mouths and could never stand up for themselves in real life.
you shouldn't talk about yourself like that bro
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Old Jan 09, 2011, 06:17 PM // 18:17   #73
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Right, that was me being stupid. Sorry about that.
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Old Jan 10, 2011, 06:10 AM // 06:10   #74
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If you are still struggling OP then drop me a PM here and I'll do my best to see if I can offer some ingame help.
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Old Jan 10, 2011, 05:27 PM // 17:27   #75
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GW2 will have a huge persistent world...but you'll never be denied a quest reward because someone came through 2 minutes before you and cleared out all of the wild boars you need to kill. Instancing was used in GW1 for two reasons: it makes it much easier to tell a story when your actions appear to have real consequences around you and every NPC treats you like you are the center of attention, and it makes it impossible for other players to disrupt your experience if you don't want them in your party. GW2 is trying to continue with these goals, while also adding a persistent world to the mix.

As for griping about DP: the solution is to not die. Not trying to be snarky or an ass here, but the fact that DP is a fairly substantial penalty should tell you something that you don't seem to realize, which is that if you're dying often, you're doing something wrong. DP is both a heavy penalty, and a light one; it's very debilitating when you get it, but it goes away entirely if you choose to "try again" from the last outpost.

If you've been playing for 2 years and you're still hitting 60% DP on low-level quests like this, you should take a good long look at how you're playing, because it should not be this difficult. Party up with friends, guildmates, or people from Guru who know what they're doing, and take their advice. That is, of course, assuming you want to get better; I've met plenty of people who aren't interested, which is perfectly fine, but those people don't come to Guru complaining about how instances suck. =/
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Old Jan 11, 2011, 02:01 AM // 02:01   #76
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For someone who has been "playing for a couple of years", I'm dismayed at the lack of understanding of the basics of the game you're showing. I'm guessing that while you may have had the game that long, you haven't been actively playing during most of that time.

To sort out trouble:
1. Did you upgrade your armour at Seitung Harbour (or indeed, have you upgraded at all since creating the character)? That's the second-last armour upgrade you'll need - and given the jump in enemy level in Jaya Bluffs you need something better than the starter armour, particularly if you're struggling. From the wiki: "In broad terms, every gain of 40 points of armor rating cuts 50% of non-armor-ignoring damage and every 40 points lost of AR doubles that same kind of damage." The armour at Seitung is AR 45 for an ele - which is 40 points above the ele starter armour (max = AR60 for an ele).

2. What henchies do you have?

3. What skills do you have? How are your attribute points spent?

4. Level 10 - particularly if you're not very experienced - is a little low to be heading into Jaya. You may be better heading back to Ran Musu Gardens and heading into the Minister Cho's Estate explorable area to gain a couple of levels first - the enemies are around your level for the most part (8-14, with some animals at 5). For that matter - have you done the Lost Treasure quest? If not - you really need to, as that gives you an additional 15 attribute points = more combat power, as well as another 4k xp to level up further.

5. DP is removed by gaining XP (as well as those consumable items mentioned before). Killing things, getting quest rewards, etc - anything that gains xp - will "work it off". It's a guide as to how you're doing in the area...and if you're getting to 60DP, you're often better off heading back to town to change what you're doing (i.e. different skills, different henchies, whatever) and starting over than trying to continue with something that clearly isn't working for that area.


I love instanced areas - I love the freedom to just take my time or race through, to not have to compete with other people for the things I need, to know that when I've killed something it'll stay dead while I'm there - the path behind me is (usually) safe (barring patrols I missed), etc. The only things I don't like is the inability to invite someone to join you when you're in them - if a friend logs in you have to restart your instance to be able to party up together - and the inability to switch around skills/attributes to address a problem you find with your build.
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Old Jan 11, 2011, 02:24 AM // 02:24   #77
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This is honestly a mixed bag for me for a number of reasons. On one hand, I greatly enjoy instanced because it allows me to solo. I'm an old player who is not up on the 1337 speak so these days I find it very hard to find a positive sociable group. Also, a positive I've found in instanced missions and quests (as compared to other games I've played. yeah I'm looking at you EQ and WoW) is that I don't get kicked because of large server traffic.

My frustration with instanced missions and quests comes in right where you brought up. Soloing quests with Heroes and Henchies only goes so far before they have developed quests that are simply impossible to do without a strong group of individually thinking players. Best I can say is good luck and Happy Hunting. As I've read, instanced will likely be in Guild Wars 2 at least in part.
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Old Jan 11, 2011, 05:33 AM // 05:33   #78
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Some of the factions missions are kinda poor, in that you often wait 60 seconds to *maybe* group with some other nub, who (if he joins) manages to sink you, or keep you from getting master's...

As to NM factions missions and dieing so many times that you're at -60DP - maybe you should rethink your build/heroes/henchmen/strategy. Except for the very last factions mission, they are all quite easy to complete (not for masters of course).

EDIT: Instanced? LOL, nub - the whole entire game is instanced, as is any other MMORPG. It's just that the subscription MMORPG's let anyone join *ACTIVE* instances (of limited quantity)...

Last edited by Coney; Jan 11, 2011 at 05:39 AM // 05:39..
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